Kelvin is the codename for a GPU microarchitecture developed by Nvidia, and released in 2001, as the successor to Celsius microarchitecture. It was named with reference to William Thomson (Baron Kelvin) and used with the GeForce 4 and 3 series.
Graphics features
- DirectX 8.0(8.1 in the original Xbox)
- OpenGL 1.2 (1.5)
- Shader Model 1.3
- Vertex Shader 1.1
- Max VRAM size bumped to 128MB
- New memory controller with Z compression
Chips
GeForce 3 (3xxx) series
- NV20, 57 million transistor
GeForce 4 (4xxx) series
- NV2A (Xbox GPU), 57 million transistor
- NV25, 63 million transistor
- NV28, 36 million transistor
- NV17
- NV18
GPU list
GeForce 3 (3xxx) series
GeForce 4 (4xxx) series
See also
- List of eponyms of Nvidia GPU microarchitectures
- List of Nvidia graphics processing units
- Qualcomm Adreno
- Scalable Link Interface (SLI)
References
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