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Kelvin (microarchitecture)


Kelvin (microarchitecture)


Kelvin is the codename for a GPU microarchitecture developed by Nvidia, and released in 2001, as the successor to Celsius microarchitecture. It was named with reference to William Thomson (Baron Kelvin) and used with the GeForce 4 and 3 series.

Graphics features

  • DirectX 8.0(8.1 in the original Xbox)
  • OpenGL 1.2 (1.5)
  • Shader Model 1.3
  • Vertex Shader 1.1
  • Max VRAM size bumped to 128MB
  • New memory controller with Z compression

Chips

GeForce 3 (3xxx) series

  • NV20, 57 million transistor

GeForce 4 (4xxx) series

  • NV2A (Xbox GPU), 57 million transistor
  • NV25, 63 million transistor
  • NV28, 36 million transistor
  • NV17
  • NV18

GPU list

GeForce 3 (3xxx) series

GeForce 4 (4xxx) series

See also

  • List of eponyms of Nvidia GPU microarchitectures
  • List of Nvidia graphics processing units
  • Qualcomm Adreno
  • Scalable Link Interface (SLI)

References


Text submitted to CC-BY-SA license. Source: Kelvin (microarchitecture) by Wikipedia (Historical)



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